🥇 How To Make Zombie Villager Not Despawn

The villagers all had beds and doors and such to keep them safe. They even had iron golems and cats that spawned in on their own. I spent about 3 in-game days building a fishery by a nearby river to be the career spot for fishermen villagers, and then when I went back to the center of my custom town, it's a ghost town. Started a brand new survival world, and instantly came across an abandoned village. I thought that a reall cool idea is to rebuild the village, and something I noticed, is that, zombie villagers wont walk into the sunlight. They will stay under the roof, or in the house. If I were to walk away (or go mining for gold to make golden apples) will Witches that have been converted from villagers still count toward mob cap and also don’t despawn, but because zombie villagers remember their trades they don’t count toward mob cap. So in 1.16 you have to convert the villagers to witches for a mob switch. You have it the wrong way around. Yeah it's witches don't and zombie villagers (if It's not only mobs despawning at random that is the issue although I have witnessed it happen a few times on my worlds, but even when name tagged and in a well lit and protected enclosure, sometimes mobs, even Villagers and tamed Wolves etc, automatically despawn, and for no apparent or good reason. To speed up the process, you can put a bed or an iron bar around the villager. This will make the cure process faster, but it only has a 10% effect. Once you’ve cured the zombie villager, it will regenerate. This process isn’t permanent, so it will take a few minutes. An iron golem is a buildable neutral mob that attacks monsters with its arms, knocking them into the air. Iron golems created by villagers or spawned in villages patrol their village, and may attack players that attack it or have a low popularity or reputation with their village. Java Edition In Java Edition, villagers can summon iron golems, either when they are gossiping or panicking and the Zombie villagers have a similar appearance to normal villagers but have zombie-colored flesh and attempt to attack the player like other zombies. Please note that zombie villagers do not spawn from zombie monster spawners, so don't expect to get a zombie villger by waiting next to a monster spawner. Villagers won't wear mob heads either. To recreate bug: Place a dispenser next to a villager or zombie, put a mob head or helmet in it, and fire it. Expected behavior: the villager or zombie will be wearing the item. Actual result: The dispenser misfires or throws the item on the ground. Set the "ZombieVillager" score to 1 for zombies with IsVillager set to 1. /scoreboard players set @e[type=Zombie] ZombieVillager 1 {IsVillager:1b} Teleport those zombies to the void. /tp @e[type=Zombie,score_ZombieVillager_min=1] ~ -64 ~ 1.9. Commands to run in numerical order. Apply "ZombieVillager" label for zombies with IsVillager set to 1. 37K. 556 comments. This is my trading hall made in hardcore survival for my 750+ day world. The design is called "The villager matrix" from Cubicmetre and is probably the most sophisticated trading hall I've ever seen or made. I decided to make my own twist for the disposing of the bad villagers by bringing in a ravager from a raid (yes I You rename them using the anvil, and then apply to given mob. Once named, the mob will not despawn. Of course, hostile mobs will remain hostile, mortal and in case of some, like creepers, suicidal, but at least they don't despawn. Additionally, you get monster's name over their head. I am trying to convert a zombie villager to a normal villager, but I don't have a brown mushroom to make a fermented spider eye. I have all other needed equipment. If I go ~500 blocks to the Dark Oak forest will my zombie villager de-spawn. Also he is holding an item so he won't despawn if the chunk is loaded. .

how to make zombie villager not despawn